#include "define.h"
#pragma once	

extern void SetSearchDepth(int nDepth);
extern int MakeMove(CHESSMOVE* move);
extern void UnMakeMove(CHESSMOVE* move,int type);
extern int IsGameOver(int position[10][9], int nDepth);
extern int CurPosition[10][9];
extern CHESSMOVE m_cmBestMove;
extern int m_nSearchDepth;
extern int m_nMaxDepth;